2.5.0 PTR 알아두어야 할 사항 - 디아블로 IV - 블리자드 뉴스

디아블로 IV의 2.5.0 공개 테스트 렐름(PTR)은 10월 21일 오전 10시 30분부터 10월 28일 오전 11시까지 PDT로 이용 가능하며, 기본 게임의 다음 시즌과 함께 출시될 변경 사항 및 기능을 테스트할 수 있는 기회를 제공합니다. 이는 영원한 렐름과 시즌 렐름에서 플레이하는 방식을 새롭게 만들어줍니다.


PTR의 목적은 다음 시즌 출시 전에 업데이트와 기능을 테스트하는 것입니다. 다음 시즌에서는 아이템 설정, 몬스터 전투, 작은 악마들의 침공 등 주요 시스템 업데이트에 초점을 맞출 것입니다.


그럼 다음 시즌이 시작되기 전에 피드백을 활용하여 몇 가지 조정을 할 것입니다. 우리가 받는 피드백은 밸런스 조정을 미세 조정하고 버그를 제거하며 새로운 시스템을 테스트하면서 최상의 경험을 창출하는 데 도움이 됩니다. PTR을 경유하여 플레이하고 새로운 기능을 테스트하며 팀에 피드백을 제공해 주셔서 감사합니다.


다음 시즌을 앞두고 2.5.0 PTR에서 미리 살펴볼 내용입니다.

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코덱스




아이템 업그레이드: 강화 및 마스터워킹


신성화로 알려지지 않은 높은 곳에 도달하세요.


괴물 전투 진화


시스템 업데이트: 방어, 치유, 명성


더 작은 악을 물리치다


신성한 선물을 얻으세요.


탑과 리더보드를 올라가세요 (베타)


시즌 랭크 소개


캡스톤 던전즈가 돌아왔다


새로운 독특한 아이템


테스트할 기능들을 제공합니다.


피드백을 제공하는 방법


PTR 설치 방법


2.5.0 PTR 패치 노트

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아이템 업그레이드: 강화 및 마스터워킹




우리는 아이템 획득 방식을 크게 바꾸고 있습니다. 커뮤니티 피드백을 기반으로, 우리는 디아블로 IV의 다양한 난이도 단계를 통해 아이템 획득 방식을 전면 개편하고 있습니다.


템퍼링은 몇 가지 중요한 방식으로 변경되었습니다. 템퍼링은 이제 무작위로 적용되지 않으며, 마스터워킹은 더 명확하고 선형적인 경로를 갖고 있어, 원하는 파워에 상대적으로 더 직접적인 아이템 여정을 이끌어냅니다.



개발자 노트: 강화와 마스터워킹은 이제 사용자 정의와 명성이라는 가장 핵심적인 요소를 중심으로 재조정되었습니다. 플레이어들은 이제 항상 원하는 강화 어파이를 얻게 되며, 마스터워킹은 완벽을 향한 직접적인 경로를 갖게 되었습니다.



조직화





* You can now select which specific affix you want to apply to your item from a Tempering Recipe. No longer will you have to have it randomly applied!

* Items can now only have one tempered affix.

* Tempering Charges can be restored indefinitely.






마스터워킹





* Masterworking no longer increases your item’s affix values. Instead, it improves the Quality of an item, which gives a bonus to the base damage, armor, or resistance of an item.

* Items can be Masterworked to a maximum Quality threshold of 20. Each time you Masterwork the item, it adds a random amount of Quality to the item (from 2-5 levels). Once at maximum Quality, you can roll it one last time for a Capstone bonus.

* This Capstone bonus upgrades a random non-greater affix on your item into a Greater Affix. You can then choose to re-roll the Masterworked Greater Affix, without resetting your Masterworking Quality. Re-rolling the current Masterworked Affix will cost Obducite and Neathiron.






또한, 비특수 아이템에서 발견되는 기본 접사의 수를 3에서 4로 증가시키고 있습니다.


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신성화로 알려지지 않은 높은 곳에 도달하세요.




당신이 억압받는 이들을 보호하는 행동은 눈여겨본 바 있습니다, 방랑자. 고난을 겪는 당신을 위해 고천의 힘 중 일부가 다가오는 시즌에 이용 가능해졌습니다.






성화는 천사들의 승천하는 힘을 활용하여 당신의 아이템에 부여할 수 있는 기회입니다.




* Sanctifying your item has the chance to:




* Apply a bonus Legendary power

* Improve an Affix into a Greater Affix

* Add a bonus Affix from a pool of special Sanctification affixes

* Replace an existing Affix with a random Sanctification affix

* Make your item indestructible, preventing it from losing durability





* Sanctifying your item makes it unmodifiable, ending that item’s journey. This should be the last upgrade you make to your item.










이 천체적 개선을 이루는 몇 가지 다른 방법이 있습니다.



* In Pre-torment difficulties, after defeating a Lesser Evil within one of the gamemodes they’ve taken over (such as Helltide) you’ll have a rare chance to sanctify an item at the Heavenly Anvil. If you choose not to use this at the time of invitation, you will not have the option to Sanctify your item again until you receive another divine invitation.

* You can also obtain Heavenly Sigils, which can be used at will to transport you to the Heavenly Forge to undergo Sanctification. These are only needed to Sanctify items at Ancestral quality. These can only be earned in Torment difficulties.






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괴물 전투 진화




피에 굶주린 많은 생물들은 성소의 많은 오두막과 늪지 아래 파고든다. 그들은 마음이 없는 것처럼 보일 수 있지만, 성소의 땅에서 아직까지 박멸되지 않은 이유가 있다. 그들은 먹잇감을 이기기 위해 변이하고 적응하며...천천히 더 강해지고 있다.


몬스터 행동 개선




몬스터들은 당신의 삶을 끝내기 위한 열망을 표현하며 전투에서 더 잘 반응하고 적응할 것입니다.



* Each monster should now have its own clear role and own identity when fighting.

* Monster behavior was previously too predictable; they’ll now be more dynamic in how they respond to you in combat.






더 위험한 적들이 숨어 있다.





* Expect your defenses to be regularly tested by your enemies; you’ll more regularly be dealt damage from these intelligent packs.

* Monster affixes will also be more powerful, making them more necessary to deal with before moving on to other less important enemies.

* Monster packs will also group up less, making them harder to take out in one fell swoop. Their tactics have improved, and so should yours.

* Champion enemy rarity has been reworked to form champion packs.






엘리트 적 업데이트





* There are 20+ new monster affixes to learn and conquer.

* Elites now spawn with minions that inherit some of their affixes.

* We’ve updated enemy affixes to be more engaging, reduced overlap in their designs, and made some visual clarity improvements.






이 변경 사항은 성역 전체 몬스터에 적용됩니다. 익숙한 적 무리라고 생각했던 상황에서 다음에 조심하세요.


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시스템 업데이트: 방어, 건강, 명성




2.5.0 PTR는 방어 방식, 물약 사용 방법, 그리고 명성이 시즌별 및 영원한 영역 모두에서 어떻게 변화하는지에 대한 예정 변경 사항을 처음으로 살펴볼 수 있는 기회입니다.


방어 개편: 타프네스 소개




다양한 클래스와 빌드 간에 효과적인 체력을 보다 공평하게 조정하기 위해, 효과적인 체력이 피해 감소와 상호 작용하는 방식 및 개별 통계가 계산되는 방식을 여러 가지 변경하고 있습니다. 우리의 목표는 난이도 단계를 올라가면서 방어적으로 테스트하는 것이며, 생존 가능성을 강조하여 빌드를 조정하는 것에 더 많은 중점을 두고 있습니다.



* Armor and Resistances will both become rating systems, with diminishing returns at higher values.

* Armor now reduces all damage taken, both Physical and Non-Physical.

* We’re introducing a new type of Damage Resistance: Physical Damage.

* The Armor and Resistance penalties per Torment Tiers have been removed.

* Skills and Paragon Nodes are being reworked with these changes in mind. Paragon Nodes and Skills that provided various form of Damage Reduction now grant a multiplicative bonus to your armor or all resistances.






방어 능력을 더 잘 이해할 수 있도록 새로운 통계인 "내구도"를 추가하고 있습니다. 이는 모든 피해 경감 요소를 고려한 후 각 유형의 총 원시 피해량을 나타냅니다.



* Toughness is displayed under your character stats beneath Attack Power.

* The Toughness value summarizes your average defense against each damage type, hovering over this value will give a detailed view of how effective your defenses are against each specific damage type.






치유 업데이트




물약은 그들의 사용을 더 효과적이고 전략적으로 만들기 위해 상당히 변하고 있습니다. 이러한 변화는 다음에 오는 명성 변화와 함께 이루어지므로, 이러한 변화를 읽을 때 이를 염두에 두세요.



* Base Potion capacity has been reduced to 4 (regardless of previous Renown progress).

* Potion healing is now an instant, percentage based heal. Using a Potion heals you for 35% of your total Health immediately on use.

* In addition to the Potions you pick up, you’ll also slowly regenerate a Potion every 30 seconds.

* Life on Hit has been improved and re-added as a potential affix.

* We’ve also increased values for Life Regeneration, Life on Kill, Healing %, and made them more readily available.

* Healing Potion upgrades have been removed considering Potions are now a portion of your overall Health.






강화된 재설계




치유와 물약에 대한 변경 사항과 함께 작동하기 위해, 강화는 데미지 감소의 종류에서 당신을 시간이 지남에 따라 치유하기 위해 빨려 나가는 추가적인 생명의 저장소로 전환됩니다.



* When you now gain Fortify, it will stack up to your Maximum Life. When you have Fortify under Maximum Life, you’ll heal for a percentage of your Maximum Life per second in exchange for an equal amount of Fortify.

* You will be considered Fortified as long as you have any amount of Fortify.

* Specific changes to Skills, Passives, and items related to Fortify are detailed in the 2.5.0 PTR Patch notes found at the bottom of this blog.






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더 작은 악을 물리쳐라








더 적은 악이 그들의 계획에 인내심을 가지고, 성역이 무방비하고 빼앗기 쉬운 적기를 기다렸습니다. 다음 시즌에서 그들의 사악한 음모를 물리치기 위해 높은 천국의 도움이 필요할 것입니다.


침입된 성역




지옥 같은 게임 모드는 이들 악랄한 작은 악마들에 의해 시즌 영역에 침입당했으며, 그들에게 독특한 악의를 부여했습니다. 작은 악마들 각각이 다른 게임 모드를 지배하고 있습니다. Duriel은 Helltide에서, Belial은 The Pit에서, 그리고 Andariel은 Kurast Undercity에서 지배합니다. Azmodan은 성소 전역을 배회하며, 여러 곳에서 강력한 새로운 월드 보스로 나타납니다.


자르빈젯 남쪽 지역에 나타나는 세계 보스 중 하나로 나타나는 것 외에도, 아즈모단은 의지대로 소환될 수 있습니다. 아즈모단을 부르기 위해 세 개의 소환 제단을 찾을 수 있습니다. 각 소환 제단은 다른 세 작은 악마 중 하나의 힘을 이용하여 아즈모단을 불러낼 것입니다.



* Select one of the Summoning Altars to summon Azmodan, who'll be influenced by powers from one of the other Lesser Evils. The monsters that rise to support him will also have affixes related to their corresponding Lesser Evil.

* Defeating the enemies that initially spawn to summon Azmodan.

* After slaying him, you’ll find chests in his summoning area that can be opened with Corrupted Essence.






두리엘은 지옥파도에 파라사이트 같은 존재를 전파하며 파고들었습니다.



* Instead of the Blood Maiden, Duriel can be summoned within Helltide.

* Upon reaching maximum threat level, Pangs of Duriel will spawn instead of the Hellborne. These Pangs of Duriel will be ever present in Helltide, symptoms of Duriels much lamented takeover. Slaying them will earn you Baneful Hearts to summon Duriel.

* Monster packs in Helltide will feature monster family maggots, including new Portent of Pain mega-maggots.

* The Hellwyrm spews maggots, and the meteors that plague Helltide will now be falling packs of maggots. Delicious.










벨리알은 구덩이로 빠져들어가며 그가 머무는 곳마다 혼란을 불러일으킨다.



* Belial Eyes will randomly appear within The Pit. Once destroyed, they’ll stun nearby enemies and summon a pack of Belial Apparitions. Slaying these Apparitions will count towards your Pit progress.

* Destroying several Eyes during your run will replace the final boss with Belial himself, killing him grants an additional Glyph upgrade and rewards.

* Throughout The Pit, Belial’s influence extends by creating clones of your enemies to sow confusion in your mind.










안다리엘이 쿠라스트 지하도시로 침입했다:



* Andariel's influence has corrupted the Undercity's Spirit Beacons, making them more dangerous, but yielding far more attunement than normal. Using these Tormented Spirit Beaons will grant additional attunement.

* We are adding three new Undercity Tributes specific to Andariel. Each boost your Undercity rewards, guarantees Andariel spawns as the final boss. Beware, for these specific Tributes add Dungeon affixes to your run.

* Shades of Andariel can also be found lurking in the recesses of the Undercity. This powerful shade has attacks that will sap your time.

* Andariel can also appear as the final boss in the Undercity, who upon defeat will grant increased rewards.

* Additionally, enemies within the Undercity can be imbued with Wailing Spirits, which launch attacks that hone in on your location.






해당 적들을 그들의 소위 작은 악의 정화된 또는 타락한 선물로 처치하면 신성한 은혜가 부여되어 신성한 선물을 레벨업시키고 시즌 평판 보드를 통해 진행하는 데 사용됩니다.


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신성한 선물을 얻으세요.








이번 시즌에 천사 하드리엘이 샌크튜어리로 돌아와 새롭게 등장한 작은 악마들과의 전투에서 희귀한 혜택을 부여하기 위해 돌아왔습니다. 하드리엘은 고천상의 힘 중 일부를 제공하여 신성한 선물로 나타납니다. 이러한 혜택은 당신에게 큰 보상과 큰 기회를 부여합니다.


각 신성한 선물에는 보상, 타락한 선물, 정화된 선물이 세 가지 구성 요소가 있습니다.



* Within the Divine Gifts panel within your inventory, Divine Gifts can be slotted in the interior to activate the Purified Gift, or the exterior to activate the Corrupted Gift.

* When slotted, the Divine Gift will activate the reward bonus associated with each gift, increasing the rewards for that specific Divine Gift.

* Corrupted Gifts will make each activity they relate to more difficult, but still grant the reward bonus on the Divine Gift.

* Purified Gifts remove the negative affect, add a positive effect, and double the Reward gained.

* Each Corrupted Gift slots are unlocked automatically. Progress through the Seasonal Reputation board to unlock the Purified Gift slots found for the Divine Gifts.






이 정화된 선물 슬롯은 다음 신성한 은혜 순위에서 잠금 해제됩니다:



* Rank II: Duriel

* Rank IV: Andariel

* Rank VI: Azmodan

* Rank VIII: Belial






첫 번째로 작은 악을 처치하면 그들의 타락한 본질을 획득할 수 있습니다. 이 본질을 하드리엘에게 돌려주면 해당 작은 악과 관련된 두 개의 신성한 선물을 해금할 수 있습니다.


잠금 해제되면, 작은 악당이나 그들의 하수인을 처치하여 관련된 신성한 선물 각각의 레벨 업에 경험을 얻을 수 있습니다.


고통의 본질






* Rewards: Pangs of Duriel can drop Socketables in Helltide, doubled while Purified.




* Rank Upgrades: Higher quality Runes and Gems drop.





* Purified Gift: Briefly gain maximum Barrier after becoming Injured, every 20 seconds.

* Corrupted Gift: Pangs of Duriel ambush you more often and have a 100% chance to shatter your Barriers or Fortified Life with their attacks.






헬타이드에서 듀리엘과 전투하여 얻은 것입니다.


불결의 본질






* Rewards: Maggots in Helltide can drop Experience Globes, doubled while Purified.




* Rank Upgrades: More Experience Globes drop.





* Purified Gift: Refill a Healing Potion every 20 seconds.

* Corrupted Gift: Maggots spawn from falling meteors, and all maggot attacks will consume 1 of your Health Potions.






지옥파도에서 듀리엘과 전투를 통해 얻은 것입니다.






거짓의 본질






* Rewards: Chance for an extra upgrade in the Pit, doubled while Purified.




* Rank Upgrades: Extra upgrade chance increases.





* Purified Gift: Fortify for 1% of your Maximum Life a second.

* Corrupted Gift: Belial's Eyes are filled with malice and will focus you with beams that deal 10% of your Maximum Life a second.






피트에서 벨리알과 싸워서 얻은 것입니다.


그림자의 본질






* Rewards: Vanquish the Pit to earn immense amounts of Gold, doubled while Purified.




* Rank Upgrades: Gold amount increases.





* Purified Gift: Briefly become Unstoppable when Crowd Controlled every 12 seconds.

* Corrupted Gift: Belial's Apparitions are empowered and their attacks can Daze you for 3 seconds or Knock you Back.






피트에서 벨리알과 싸워서 얻은 것입니다.


죄악의 본질






* Rewards: Survive World Boss encounters to earn Activity Keys, doubled while Purified.




* Rank Upgrades: Higher quality Dungeon Keys drop.

* Rank 2: The Weekly cache awards a huge amount of Activity Keys.

* Rank 5: More Compasses and Tributes drop across Sanctuary.





* Purified Gift: Gain 20% increased Armor.

* Corrupted Gift: You are Vulnerable while fighting World Bosses.






오버월드에서 아즈모단과 전투하여 얻은 것입니다.


지옥불의 본질






* Rewards: Survive World Boss encounters to earn Lair Boss Keys, doubled while Purified.




* Rank Upgrades: Higher quality Lair Boss Keys drop.

* Rank 2: The Weekly cache awards a huge amount of Lair Boss Keys.

* Rank 5: More Lair Boss Keys drop across Sanctuary.





* Purified Gift: Your direct damage has a 10% chance to Stun enemies for 1 second.

* Corrupted Gift: Meteors rain down upon you while fighting World Bosses.






오버월드에서 아즈모단과 전투하여 얻은 것입니다.


고뇌의 본질






* Rewards: Vanquish the Undercity to earn Obols, doubled while Purified.




* Rank Upgrades: Obols amount increases.





* Purified Gift: Gain 30% Movement Speed.

* Corrupted Gift: Manifestations of Anguish lurk throughout the Undercity and attach lightning siphons to you that Slow you by 70% while you are close to them.






언더시티에서 안다리엘과 전투를 통해 획득했습니다.


비명의 본질






* Rewards: Vanish the Undercity to earn Salvage Materials, doubled while Purified.




* Rank Upgrades: Higher quality Salvage Materials drop.





* Purified Gift: Gain 20% increased Resistance.

* Corrupted Gift: Agonized Souls are enraged and will now form explosions that pull you inwards and generate electrified ground that deals 12% Maximum Life a second.






언더시티에서 안다리엘과 전투를 통해 얻은 보상입니다.


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탑을 오르고 리더보드를 확인하세요 (베타)








성소의 가장 전투 경험이 풍부한 전사들의 끈질긴 정신을 시험할 새로운 도전이 찾아옵니다. 탑은 가장 정예의 방랑자들만이 정복할 수 있는 다단계 타임 던전으로, 피트가 당신을 최고의 심연으로 이끌어 힘을 강화하는 반면, 탑은 다른 이들과 맞서 싸우게 하기 위한 도전으로 높아집니다.


저희 계획은 앞으로 여러 시즌을 위해 타워와 리더보드를 업데이트하는 것입니다. 타워의 도입은 이 게임 모드의 첫 번째 반복이라고 간주되어야 합니다. 이 모드에 대한 여러분의 피드백을 읽는 것을 고대하며, 앞으로 이를 발전시키는 데 도움이 될 것입니다.


타워는 새로운 몬스터 전투 변경 사항을 염두에 두고 명확하게 건설되었습니다. 이 적들의 새로운 전술을 제압하는 전문가가 되어 타워 내에서 우위를 차지하세요.



* Unlock the Tower through the Obelisk in Cerrigar. From there, you can run The Tower on any difficulty level already unlocked for The Pit.

* You have 10 minutes from exiting the starting circle to complete the entire dungeon.






타로카드 '타워'를 마스터하는 방법입니다:



* Fight through multiple floors, each with a randomized tile set and monster family.

* Earn progress by killing monsters and collecting Orbs. The more experience monsters provide upon death, the more score they provide.

* During your run, Pylons will appear after destroying Towers found throughout the level. You are guaranteed to see four Pylons across your Tower run. Use these to tactically empower you for a short duration. The first three Pylons will appear in a random order (while still guaranteeing each of the three options will appear at least once), but the fourth Pylons will be a random repeat of one of the prior Shrines.

* You can also collect Orbs to earn progress in the Tower. These drop from killing Elites, Champions, or Goblins.






충분한 진전이 이루어지면 무작위로 타워 보스가 소환됩니다. 타이머가 종료되기 전에 그들을 물리치고 런을 완료하고 리더보드에 당신의 위치를 표시하세요.


리더보드 (베타)








탑이 도착하면서 리더보드가 디아블로 IV로 화려하게 돌아왔습니다. 여기서 엘리트들은 자신을 모험가들 중 최고라고 부를 수 있는 사람을 가리기 위해 경쟁할 것입니다. 2.5.0 PTR의 리더보드는 PTR 기간 동안 활성화될 것이며, 태평양 일광 절약 시간대 10월 21일 오전 10시 30분부터 10월 28일 오전 11시까지 활성화됩니다.


타워 런을 완료하면 완료한 타워 티어와 최종 시간이 표시됩니다.



* You can visit the Artificer’s Obelisk in Cerrigar to see where you place on the Leaderboard, or in the Collections menu.






시즌 11 출시 후 리더보드에 대한 계획이 있습니다. 이 PTR은 전반적인 기능을 소개하는 데 더 중점을 둘 것입니다. 시즌 11 출시에 가까워질수록 타워와 리더보드의 타임라인 및 테스트 일정에 대한 자세한 내용이 예정되어 있습니다.


크로스 플랫폼 플레이를 선택하지 않으면 리더보드에 제한적으로 접근할 수 있습니다. 또한, 하드코어와 일반으로 분리된 두 개의 완전히 별도의 리더보드 항목이 있을 것입니다.


리더보드는 다음 카테고리에 따라 구성됩니다:



* Solo Barbarian

* Solo Necromancer

* Solo Sorcerer

* Solo Rogue

* Solo Druid

* Solo Spiritborn

* Party of 2

* Party of 3

* Party of 4






리더보드에 등록된 항목은 다음과 같이 표시됩니다:



* Rank

* Player Name

* Tier Completed

* Time

* Date






결과를 필터링할 수도 있습니다:



* All Platforms or PC only

* Hardcore and Normal

* Friends

* Clan






Cerrigar의 인공자의 오벨리스크와 상호 작용할 때 리더보드를 볼 수 있습니다.


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시즌 랭크 소개




시즌 여정은 이제 더 어려운 버전으로 전환되며 더 큰 보상이 제공되는 시즌 랭크로 바뀝니다. 각 랭크를 진행하기 전에 다음 랭크로 진행하기 전에 캡스톤 던전을 완료해야 합니다. 이전 캡스톤 던전과 유사하게, 권장 레벨과 난이도보다 높은 시도가 가능합니다.


명성은 시즌 랭크 시스템으로 대체되기 위해 시즌 렘에 큰 변화가 있습니다. 시즌 랭크를 통해 선택적 목표를 완수하여 스킬 포인트, 잿더미, 그리고 화장품을 획득할 수 있습니다.


시즌별 영역에서의 명성 변화




당신의 명성은 이제 영원한 영역에서만 영원히 유지될 것입니다.



* Within the Seasonal Realm, you can still earn additional benefits associated with the former Renown system based on your progress in the new Season Rank system.

* Season Rank rewards additional Skill points at Rank 1, 2, and 3.

* Season Rank awards additional Paragon points at Rank 3, 4, 5, and 6.

* Extra Potion capacity has been removed from the Renown reward tracks in the Eternal Realm, and replaced with a different bonus.

* Altars of Lilith and Tenets of Akarat will still grant some Experience and minor rewards, rather than permanent stats and power.






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캡스톤 던전즈가 돌아왔다




캡스톤 던전이 돌아왔습니다. 여러 난이도 단계를 통해 전진하는 도중에 여러분이 힘을 얻는 동안 여러분의 진행을 도전하려고 합니다. 캡스톤 던전은 도전을 시도할 권장 레벨을 명시하고 있지만, 현재 레벨에 따라 난이도가 조절되지는 않음을 유의하세요.


다섯 개의 정점 던전을 정복해야 합니다:


타오르는 동물원



* Suggested level: 30

* Difficulty Tier: Normal






지옥의 내리막길



* Suggested level: 50

* Difficulty Tier: Expert






보이지 않는 각성



* Suggested level: 60

* Difficulty Tier: Torment I






폭풍의 오아시스



* Suggested level: 60

* Difficulty Tier: Torment II






많은 이의 죄



* Suggested level: 60

* Difficulty Tier: Torment III






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새로운 독특한 아이템




이 새로운 아이템들은 더 높은 열정으로 악마들을 처치하기 위해 성역으로 몰려들어옵니다.


야만인




사슬에 시달리는 메일 (고유 바지)




Affixes:



* +51-65 All Stats

* +424-457 Maximum Life

* 8.1-8.8% Cooldown Reduction

* +2-3 to Brawling Skills






독특한 힘:



* Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Your Brawling Skills deal 50-100%[x] increased damage for each disabled Skill.






드루이드




침신 스테프워커스 (특수 부츠)




Affixes:



* Inherent: Attacks Reduce Evade's Cooldown by 0.5 Seconds

* +16.5-25.0% Movement Speed

* +41.5-55.0% Crowd Control Duration

* 16-25% Nature Magic Cooldown Reduction

* +2-3 to Bad Omen






독특한 힘:



* Damaging 200-100 Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While charged, enemies you run into are Immobilized for 1 second.






도망자








죽음의 파반느 (특별한 바지)




Affixes:



* Inherent: +15% Dodge Chance while Channeling Dance of Knives

* +9.0-11.0% Critical Strike Chance

* +16.0-25.0% Movement Speed

* +2-3 to Dance of Knives

* +62.5-85.0% Agility Damage






독특한 힘:



* Dance of Knives drops knives from enemies hit. Picking them up grants you 1 Charge and increases your Dance of Knives damage by 10-20% for 6 seconds, stacking up to 3 times.






죽음을 다루는 마법사




장지기 (독특한 한손 메이스)




Affixes:



* Inherent: 10% Attack Speed

* +80-94 Intelligence

* +424-457 Maximum Life

* +36.5-50.0% Chance for Golem to Hit Twice

* +1-2 Golem Mastery






독특한 힘:



* You raise 3 smaller Golems that each deal 40-60% of normal damage and gain 30%[+] Attack Speed. Your Golems respawn 50% faster.






마법사








오르시반 (독특한 한손 메이스)




Affixes:



* +99-113 Intelligence

* +424-457 Maximum Life

* +57.0-75.0% Non-Physical Damage

* +3-4 to Core Skills






독특한 힘:



* For each Defensive Skill not on your Action Bar you deal 20-40%[x] increased damage and gain its associated Enchantment Effect.






영혼이 낳은




사자의 길 (특별한 부츠)




Affixes:



* Inherent: +30% Movement Speed

* +16-25% Movement speed

* +155-200% Core Skill damage

* +1-2 Core Skill ranks

* +26.5-40% Impairment Reduction






독특한 힘:



* Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.






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테스트할 기능들을 제공합니다.




우리는 주요 지역인 북미, 유럽, 한국과 일본, 남미, 오스트레일리아에 대한 PTR 서버를 운영할 것입니다. 주요 도시의 PTR Boost NPC를 활용하여 공개 테스트 렐름을 도와줄 수 있습니다.


PTR 부스트




이전 공개 테스트 서버와 유사하게, 신뢰할 수 있는 PTR 상인인 Mrak은 PTR 기간 동안 이용 가능합니다. 주요 도시의 주요 웨이포인트 옆에서 우리의 빠른 친구를 찾을 수 있습니다. Mrak은 상당한 업그레이드를 받았으며, 이제 특정 아이템에 초점을 맞추고 싶다면 분할된 부스트를 제공합니다.


다음 항목은 PTR 부스트를 통해 이용 가능합니다. 마지막 PTR 이후 업데이트된 내용은 파란색으로 강조되어 있습니다.


제작 및 재료





* Grant Gold

* Grant Obols

* Grant All Materials

* Unlock Masterworking

* Grant All Temper Manuals

* Grant Lair Keys

* Grant Tributes

* Grant Infernal Compasses

* Grant Nightmare Escalation Sigils






장비





* Grant All Runes

* Max All Aspects

* Grant Random Legendaries

* Grant All Uniques






파라곤





* Grant All Glyphs

* Max All Glyphs






진행, 진전





* Complete Campaign & All Strongholds (Unlocks Whispers)

* Set Level to 50

* Set Level to 60

* Unlock All Waypoints & Reveal Map

* Unlock All Torment Tiers

* Set Paragon to Level 200






계절적인






* Grant Divine Gifts

* Maximize Divine Gift Ranks

* Grant Seasonal Progression Items

* Grant Sanctification Stones







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피드백을 제공하는 방법




PTR에서 볼 수 있고 경험할 변경 사항에 대한 피드백은 우리에게 중요하며, Diablo IV가 라이브로 출시될 때 최고의 상태가 되도록 보장하는 데 중요합니다. PTR에 참여하신 경우 의견을 알려주시기 바랍니다!


게임 내 피드백 도구나 Diablo IV PTR 포럼을 통해 피드백을 제공할 수 있습니다. 게임 내 메뉴에서 ESC 키를 누르면 버그 신고 메뉴가 나타납니다. 드롭다운 필터를 선택하여 게임을 나가지 않고 피드백을 제공할 수 있습니다.


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PTR 설치 방법




PTR에 가입하는 단계는 다음과 같습니다:



* Open the Blizzard Battle.net App and select Diablo IV from your Games list.


* In the selector above the Play button, there is a game version drop down menu.




* Select the Public Test Realm option





* Click Install to Install the PTR client. This becomes a Play button when ready.

* Click Play to log in to the PTR, and select any of the available Test Servers.


* Create a new test character.




* Note: Create a Seasonal Character for any testing related to the Seasonal themes.





* Enter the game and test the 2.5.0 PTR!






PC 게임 패스 또는 게임 패스 얼티밋 사용자라면, 다른 배틀넷 사용자와 동일한 방법으로 PTR에 액세스할 수 있습니다. Xbox 앱을 통해 배틀넷 클라이언트에 액세스한 다음, 배틀넷을 통해 PTR에 계속 액세스할 수 있습니다.


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2.5.0 PTR 패치 노트





2.5.0 PTR Build #69010 (PC Only)—October 21, 2025





증오의 그릇




게임 업데이트




영혼이 태어난




새로운 항목




사자의 길: 독특한 부츠


Affixes



* +30% Movement Speed (Inherent)

* +16-25% Movement speed

* +155-200% Core Skill damage

* +1-2 Core Skill ranks

* +26.5-40% Impairment Reduction






Power



* Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.






기술




돌진 발톱



* Damage increased from 80% to 160%.






적응 가능한 충격적인 발구르기



* Previous: When enemies recover from Concussive Stomp, you dodge their next 3 attacks.

* Now: When enemies recover from a Concussive Stomp that you Cast, you block their next 3 attacks.






준비된 복수



* Now consumes up to 500 Vigor.






수동태




Potent



* Previous: Hitting enemies with Jaguar Skills increases the Damage they take from you by 0.1-0.3% up to 10-30%.

* Now: Gain 2/4/6% Jaguar Skill Attack Speed and Cooldown Reduction.






독특한 항목




정오 사냥의 반지



* Previous: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 - 7 Vigor. While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.

* Now: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 - 7 Vigor. While you have Ferocity, your new Poisoning effects last 33% longer.






움직이는 달의 반지



* Previous: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit.

* Now: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill's cooldown by 0.25 seconds per hit.






평화주의자의 인장



* Previous: While you have at least 4 stacks of Ferocity, you gain 1 - 7 Vigor per second. Gaining Ferocity also grants Resolve.

* Now: While you have at least 4 stacks of Ferocity, you gain 5-15%[x] increased damage and Armor. Gaining Ferocity also grants Resolve.






최초 숨결의 밴드



* Max Life percentage has been replaced with additive Max Life.

* Critical Strike Chance replaced with Resolve generation rate.






케펠레케의 지팡이



* Can now only consume up to 500 Vigor.






에베와카의 조화



* Damage Reduction affix replaced with Dexterity affix.






충성의 외투



* Damage Reduction affix replaced with Dexterity affix.






상처 마신자



* Damage Reduction from Poisoned Enemies affix replaced with Armor affix.






자신트 쉘



* Armor percentage affix replaced with All Resistance affix.

* Damage Reduction while Injured affix replaced with Dexterity affix.






주요 자산의 보호



* Damage Reduction while Standing Still affix replaced with Armor affix.






정신의 전당




All



* All main Spirit Hall potency affixes changed to main Spirit Hall Damage.

* Updated the tooltips to display the damage that scales with the above affix in blue.






Jaguar



* Previous: Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 20% of the damage you have dealt to them in the last 0.5 seconds. All Skills are now also Jaguar Skills.

* Now: Every 15th time you deal direct damage with a Jaguar Skill, unleash a Beast Strike for (100% Weapon damage), increasing all damage you deal by 3% and doubling Beast Strike's damage, stacking 5 times. You lose all stacks when you stop attacking for 1 second.






Eagle



* Now scales damage rather than Vulnerable duration.






Gorilla



* Now only scales Thorns damage.

* Barrier per hit reduced from 5% to 2.5%.

* No longer has a cap of 30% Barrier.

* Updated the tooltip to clarify that Gorilla skills do not need to be Cast to gain the effect.






Centipede



* Now scales damage rather than Slow and Damage reduction.

* Damage Reduction per stack increased from 2% to 4%.

* Increased the debuff duration from 6 to 8 seconds.

* Increased the total poison amount from 70% to 160%.






전설적인 측면




반응 장갑



* Fixed the tooltip to clarify it invokes a free Concussive stomp rather than Casting.






파라곤




전설적인 노드를 약화시키는 중



* Vigor Restoration changed from 15% to 15 Vigor.






조직화





* Mystic Circle Potency moved from Jaguar Finesse (Offensive) to Plains Augments (Weapon).






용병




Raheir


방패 돌진



* Fortify reduced from 5% to .2% of Maximum Life.






그라운드 슬램



* Required attacks increased from 3 to 20.

* Healing increased from 5% to 8% of Maximum Life.






Subo



* Seeker perk changed from restoring 50% Maximum Resource to 50 primary resource gained.






잡다한





* The chance to find pre-torment Tributes has been reduced.






버그 수정




기술





* Fixed an issue where the rank 5 Protector Thorns damage bonus was being applied less than intended.

* Fixed an issue where Touch of Death didn't spawn a swarm if the target was killed by the initial strike damage.

* Fixed an issue where Poised Touch of Death did not get applied when a Core Skill hit twice.






파라곤





* Fixed an issue where the Convergency Legendary Node didn't scale properly with the Canny Glyph's legendary bonus.

* Fixed an issue where the Drive Paragon Node could scale damage higher than intended.






물품





* Fixed an issue where the Unyielding Hits Aspect didn't increase the damage of the Centipede Main Hall effect as expected.

* Fixed an issue where Hesha E Kesungi would display as having one more Greater Affix than it had.

* Fixed an issue where Aspect of Fleet Wings could occasionally not grant Unhindered.

* Fixed an issue where Aspect of Fleet Wings could snapshot the damage buff from Unrestrained Power.

* Fixed an issue where bonus Armor and Thorns gained from the Bruiser's Aspect did not display while in town.












* Fixed an issue where Xal Rune would occasionally not properly maintain your current Life percentage when it triggered.

* Fixed an issue where Moni Rune would reset its counter when Weapon Swapping.






용병





* Fixed an issue where Subo's Bargaining Chips passive did not properly increase Overpower damage.

* Fixed an issue where Subo's Ambusher Passive did not properly grant bonus Lucky Hit Chance.

* Fixed an issue where Subo's Loaded Munitions did not consistently apply Vulnerable.





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기본 게임




게임 업데이트




새로운 항목




Barbarian


사슬이 새긴 갑옷 (유니크 바지)


Affixes



* +51-65 All Stats

* +424-457 Maximum Life

* 8.1-8.8% Cooldown Reduction

* +2-3 to Brawling Skills






독특한 힘



* Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Your Brawling Skills deal 50-100%[x] increased damage for each disabled Skill.






관련된 레어 보스



* Lord Zir






Druid


침신 스테프워커스 (특별한 부츠)


Affixes



* Inherent: Attacks Reduce Evade's Cooldown by 0.5 Seconds

* +16.5-25.0% Movement Speed

* +41.5-55.0% Crowd Control Duration

* 16-25% Nature Magic Cooldown Reduction

* +2-3 to Bad Omen






독특한 힘



* Damaging 200-100 Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While Charged, enemies you run into are Immobilized for 1 second.






관련된 레어 보스



* Grigoire, the Galvanic Saint






죽음을 다루는 마법사


장묘꽃 (독특한 한손 메이스)


Affixes



* Inherent Affix: 10% Attack Speed

* +80-94 Intelligence

* +521-561 Maximum Life

* +36.5-50% Chance for Golem to Hit Twice

* +1-2 Golem Mastery






독특한 힘



* You raise 3 smaller Golems that each deal 40-60% of normal damage and gain 30%[+] Attack Speed. Your Golems respawn 50% faster.






연관된 레어 보스



* Best in Ice






Rogue


죽음의 파반느 (유니크 팬츠)


Affixes



* Inherent: +15% Dodge Chance while Channeling Dance of Knives

* +9.0-11.0% Critical Strike Chance

* +16.0-25.0% Movement Speed

* +2-3 to Dance of Knives

* +62.5-85.0% Agility Damage






독특한 힘



* Dance of Knives drops knives from enemies hit. Picking them up grants you 1 Charge and increases your Dance of Knives damage by 10-20% for 6 seconds, stacking up to 3 times.






연관된 레어 보스들



* Andariel

* Duriel






Sorcerer


오르시반 (독특한 한손 철퇴)


Affixes



* +99-113 Intelligence

* +424-457 Maximum Life

* +57.0-75.0% Non-Physical Damage

* +3-4 to Core Skills






독특한 힘



* For each Defensive Skill not on your Action Bar, you deal 20-40% increased damage and gain its associated Enchantment effect.






연관된 레어 보스



* Varshan






업데이트 내역




모든 수업




독특한 항목




셀리그의 녹아든 마음



* Previous: Gain 60 Maximum Resource. When taking damage, 75% is Drained as 2 Resource for every 1% of Maximum Life you would have lost.

* Now: Each point in your Primary Stat increases your Primary Resource by 3%[+] but you have 75% reduced life. Any damage you would take is dealt to your Primary Resource before your life. If you have not taken damage in 6 seconds, your Resource regenerates to full over 3 seconds.







개발자 노트: 3초간의 재생 단계 동안 피해를 입는 것은 완전한 재생을 취소하지 않음을 주의하세요.




* Resource Generation increased from 15% to 100%.

* Damage Reduction affix replaced with +% of primary stat.






부서진 서약



* Damage over time duration increased from 44% to 111%.






새벽 하늘의 테assets



* Maximum Resistance per element replaced with 20-40% Resistance per element.

* Maximum Resistance to All Elements affix replaced with All Resistance %.






티라엘의 힘



* All Resistance updated to 80 All Resistance.

* Maximum Resistance affix replaced with Resistance % affix.






안다리엘의 얼굴



* Inherent Poison Resistance affix removed.

* Maximum Poison Resistance affix replaced with 666 Poison Resistance affix.






Soulbrand



* Damage Reduction while Healthy affix replaced with Armor affix.

* Damage Reduction while you have a Barrier increased from 10-30% to 20-40%.






Temerity



* Maximum Life % affix replaced with Maximum Life affix.

* Damage Reduction while Healthy affix replaced with Armor % affix.






티볼트의 유언



* Maximum Life affix replaced with Critical Strike Chance affix.

* Damage Reduction while Unstoppable affix replaced with Attack Speed affix.

* Resource gain when becoming Unstoppable increased from 50 to 100.






플리커스텝



* Inherent Evade grants Movement Speed affix removed.

* Damage Reduction from Close affix replaced with Life affix.

* Lightning Resistance affix replaced with All Resistance affix.






추방된 군주의 부적



* Maximum Life % affix replaced with Life affix.






전설적인 측면




원소의 측면



* Renamed to "Of Elemental Fate".


* Previous: Gain 15-35% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:




* Fire, Lightning, and Physical.

* Cold, Poison, and Shadow.






* Now: Gain 15-35% increased damage to a set of damage types for 7 seconds alternating randomly between 2 sets:




* Fire, Lightning, and Physical.

* Cold, Poison, and Shadow.

* Fate can favor you granting the same bonus more than once, stacking up to 6 times. At Maximum, it's your lucky day!










바늘빛 측면



* Reduced its frequency in extreme situations.

* Chance for Thorns to activate explosions increased from 25-45% to 40-60%.






동화 측면



* Fortify reduced from 5-10% to 2-3% of Maximum Life.






불가피한 운명의 측면



* Now has 21 ranks, up from 16.






와일드볼트 아스펙트



* Now has 21 ranks, up from 16.






스티커-사고 측면



* Now has 21 ranks, up from 16.






교활한 걸음의 측면



* Now has 21 ranks, up from 16.






어둠의 무도회의 측면



* Now has 21 ranks, up from 16.






크리핑 데스의 측면



* Now has 21 ranks, up from 16.






신중한 열의 측면



* Now has 21 ranks, up from 16.






야만인




전문지식





* The rank 10 Weapon Expertise bonus now also applies when equipped to the Weapon Technique Slot.






기술




Kick



* Damage increased from 60% to 100%.






Power Kick



* Previous: Kick is now also a Core Skill. If Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.

* Now: Kick is now also a Core Skill. If Kick damages an enemy, it consumes up to 500 Fury and deals an additional 25%[x] damage per 20 Fury spent. Kick no longer Knocks Back enemies.






강력한 발차기



* Increased collide damage from 54% to 100%.






Leap



* Now scales with Attack Speed.






Upheaval



* Can now be cancelled slightly earlier with another skill.






Iron Skin



* Previous: Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.

* Now: Steel yourself, increasing only your Maximum Life by 30% and gaining a Barrier that absorbs 80% of your missing Life for 5 seconds.






향상된 지면 구르기



* Previous: Ground Stomp generates 60 Fury and has a 2 second increased Stun duration.

* Now: Ground Stomp generates 60 Fury and Pulls in enemies.






고대의 부름



* Duration increased from 6 to 10 seconds.






철의 소용돌이



* Two-Handed Bludgeoning damage increased from 75% to 150%.

* Two-Handed Slashing initial damage increased from 20% to 40%.

* Two-Handed Slashing bleeding damage increased from 120% to 240%.

* Dual Wield damage increased from 43% to 86%.






향상된 Bash



* Fortify reduced from 20% to 10% of Maximum Life.






전략적 철 인피니티



* Fortify reduced from 30% to 10% of Maximum Life.






향상된 전투 외침



* Fortify reduced from 15% to 8% of Maximum Life.






전략적 집결 외침



* Previous: Rallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal direct damage.

* Now: While Rallying Cry is active, gain 1% Maximum Life as Fortify every second.






수동태




반격



* Previous: While you have Fortify for over 50% of your Maximum Life, you deal 4% increased damage.

* Now: While Fortified, deal 4% increased damage.






방어 태세



* Previous: While Fortified, you gain an additional 2% Damage Reduction and you Heal for .5% Maximum Life every second.

* Now: While Fortified, gain 3% Damage Reduction.






억제할 수 없는



* Fortify reduced from 10% to 3% of Maximum Life.






Thick Skin



* Fortify reduced from .6% to .1% of Maximum Life.






전설적인 측면




베테랑 격투가의 측면



* Previous: Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, or Kick deals 4-10%[x] increased damage, up to 20-50%[x].

* Now: Each time a Brawling Skill deals direct damage to an enemy, your Charge, Leap, or Kick deals 4-10%[x] increased damage for 5 seconds, up to 20-50%[x].






위협적인 회오리바람의 측면



* Previous: Whirlwind's Critical Strike Chance and Critical Strike Damage are increased by 6-10%[x] for each second it is channeled, up to 28-50%[x].

* Now: Whirlwind's Critical Strike Chance and Critical Strike Damage are increased by 6-10%[x] for each second it is channeled, up to 28-50%[x]. This bonus persists for 5 seconds after Whirlwind ends.






마비의 분노 요소



* Previous: Each point of Fury generated while at Maximum Fury grants 4-28 Fortify.

* Now: Every 100 Fury generated while at Maximum Fury grants 2-3% Max Life Fortify.






확고한 베서커의 모습



* Previous: Gain 147-671 Fortify whenever you deal direct damage while Berserking.

* Now: Gain .1-.3% Max Life Fortify whenever you deal direct damage while Berserking.






타격의 단련면



* Previous: After swapping weapons 5 times, gain 98-622 Fortify.

* Now: After swapping weapons 5 times, gain 2-3% Max Life Fortify.






분노 관리 측면



* Now has 21 ranks, up from 16.






처형자의 측면



* Now has 21 ranks, up from 16.






요새의 측면



* Now has 21 ranks, up from 16.






독특한 항목들




아자드덴의 저주



* Previous: Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600%[x] increased damage.

* Now: Every 6 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 200-300%[x] increased damage.






파라곤




지배하는 글리프



* Reduced Overpower timer from 12 to 6 seconds.






마이트 글리프



* Legendary Bonus now includes damage to Injured enemies.






무기 마스터 전설적인 노드



* Previous: Swapping Weapons restores 8% of your maximum Fury.

* Now: Swapping Weapons restores 12 Fury.






전투지휘관 전설적 노드



* Previous: For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify.

* Now: For every 300 Fury you spend, gain 10% of your Maximum Life as Fortify.






드루이드




영혼의 혜택




Bolster



* Fortify reduced from 50% to 5% of Maximum Life.






기술




그리즐리 레이지



* Stacking duration is no longer a part of the ability, and Cooldown doesn't start until the ability ends.

* Stacking Damage per second removed and Damage Bonus increased to 60%.

* Skill Ranks of Grizzly Rage now grant bonus damage instead of reducing Cooldown.






천연 바위덩어리



* Critical Strike Chance while Fortified increased from 20% to 25%.






강화된 몽둥이



* Fortify reduced from 8% to 2% of Maximum Life.






강화된 쇠약한 울부짖음



* Fortify reduced from 20% to 15% of Maximum Life.






흙으로 만든 방어벽 보존하기



* Fortify reduced from 18% to 10% of Maximum Life.






맹렬한 대지 스파이크



* Fortify reduced from 12% to 3% of Maximum Life.






최고의 그리즐리 분노



* Fortify per second reduced from 8% to 2% of Maximum Life.






자연적인 밟기



* Fortify reduced from 12% to 3% of Maximum Life.






사나운 늑대 무리



* Fortify reduced from 8% to 3% of Maximum Life.






수동태




Bad Omen



* Now also calls Lightning Strikes when applying Immobilize and Stun.

* Ranks in this passive now increase the damage of the Lightning Bolts instead of the chance to strike enemies.






Energize



* Now restores 100 spirit instead of fully restoring Spirit.






흙의 힘



* Now restores 100 spirit instead of fully restoring Spirit.






돌 수호자



* Previous: While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.

* Now: While Fortified, your Earth Skills deal 4% increased damage.






억제되지 않은



* Previous: Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.

* Now: Reduce the duration of Control Impairing Effects by 5%. Double this effect while Fortified.






방어적 자세



* Previous: Increases the amount of Fortify you gain from all sources by 5% and you gain 3% Damage Reduction while Fortified.

* Now: Increases the amount of Fortify you gain from all sources by 5%.






Safeguard



* Fortify reduced from 3% to .1% of Maximum Life.






자연의 인내력



* Fortify reduced from 2% to .2% of Maximum Life.






전설적인 측면




스킨워커의 모습



* Previous: When you use a Shapeshifting Skill that changes your form, Heal for 5-20% of your Maximum Life. If you are at full Life, gain the same amount as Fortify.

* Now: When you use a Shapeshifting Skill that changes your form, Fortify for 2-3% of your Maximum Life.






고요한 바람의 측면



* Now restores 100 spirit instead of fully restoring Spirit.






활력을 되찾는 측면



* Now has 21 ranks, up from 16.






정령 유대의 측면



* Now has 21 ranks, up from 16.






독특한 항목




바실리의 기도



* Fortify reduced from 2-5% to .2-.5% of Maximum Life.






뮬니르 링



* Now restores 500 spirit instead of fully restoring Spirit.






죽음을 다루는 마법사




죽은 자의 서 (Book of the Dead)




Golem



* Respawn timer reduced from 20 seconds to 10 seconds.

* If the Golem's active ability targets an enemy, your Skeletal Warriors and Mages will focus their attacks on that target.

* Unstoppable duration when using Golem's active increased from 1.5 to 3 seconds.






해골 마법사, 뼈



* Fortify on attack reduced from 3% to .1% of Maximum Life.






기술




시체 폭발



* Damage increased from 85% to 110%.






썩은 시체 폭발



* Damage increased from 110% to 145%.






뼈 정령



* Now will only consume up to 500 Essence.






수동태




칼란의 법령



* Previous: Your Minions gain 3%[+] Attack Speed and 3%[x] increased damage for each active Minion. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.

* Now: Your Minions gain 40%[+] Attack Speed and 40%[x] increased damage. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.






괴사성 갑피



* Fortify reduced from 5% to .2% of Maximum Life.






생명력 소진



* Fortify reduced from 2.5% to .5% of Maximum Life.






초자연적인 혈액 쇄도



* Previous: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% of your Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 50% increased damage.

* Now: While Fortified, Blood Surge deals 65% increased damage.






신입생의 출혈



* Previous: Hemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.

* Now: Hemorrhage grants 1% of your Maximum Life as Fortify, and has a 3% chance to Fortify you for 100% of your Maximum Life.






전설적인 측면




굶주린 피의 측면



* Previous: Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 60-100% of normal damage.

* Now: Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy, dealing 60-100% of normal damage.






저주받은 오라의 측면



* Now has 21 ranks, up from 16.






그림자안개 아스펙트



* Now has 21 ranks, up from 16.






독특한 항목




필요한 정보가 더 필요합니다. "Mutilator Plate"는 어떤 맥락에서 사용되는 용어인가요?



* Fortify reduced from 1-4% to 1% of Maximum Life.

* Maximum Life % affix replaced with Maximum Life affix.

* Damage Reduction from Enemies affected by Blood Skills replaced with Intelligence affix.






케시메의 유산



* Inherent Blood Wave Fortifies affix removed.

* Damage Reduction while Fortified affix replaced with Intelligence affix.






인디라의 기억



* Previous: Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by 20-40% for 8 seconds when Cast. All Bone Spears are additionally Blood Skills. Your Bone Spears consume a Corpse to launch another Bone Spear and drain 10% of your Maximum Life.

* Now: Bone Spear deals 20-40% additional damage and is a Blood Skill. Casting Bone Spear will launch another Bone Spear if it can consume a nearby Corpse and 5% of your Maximum Life.

* The Inherent affix where Bone Spear reduces Blood Wave's cooldown has beenremoved.

* Damage Reduction while Injured affix replaced with Intelligence affix.

* Maximum Life % affix replaced with Life.






빈 무덤의 그리브



* Damage Reduction from Corrupted Enemies affix replaced with Intelligence.






파괴자



* Damage Reduction while you have a Barrier affix replaced with Cooldown Reduction.






크루오의 포옹



* Maximum Life % affix replaced with Intelligence.






조직화





* Minions Chance to Fortify reduced from 15.5-20% to 5-7%.






모범적인




묘지 수호자 글리프



* Legendary Bonus now includes damage to Injured enemies.






피를 마시는 글리프



* Fortify reduced from 10% to 3% of Maximum Life.






시체 발굴 부호



* Fortify reduced from 4% to 1% of Maximum Life.

* Damage Reduction increased from 4% to 6%.

* Duration increased from 4 to 8 seconds.






이탈자




전문화




내면 시각



* Previous: Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, gain unlimited Energy and 25%[+] Critical Strike Chance for 4 seconds.

* Now: Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, restore 300 Energy, and gain 100% Energy Cost Reduction, 25%[+] Critical Strike Chance, and 25%[x] Critical Strike Damage.






기술




그림자 분신



* Shadow Clone's copied skills will now more consistently target the initial target of the skill.






전설적인 측면




별조각의 측면



* Dance of Knives damage increased by 30% per Combo Point spent.






도금된 슬래셔의 측면



* Now restores 100 energy instead of full restoring.






독특한 항목




야수낙하 부츠



* Now can only consume up to 500 Energy.






악당의 가죽



* Damage Reduction from Trapped Enemies affix replaced with Dexterity.






어둠 속의 눈



* Damage Reduction from Trapped Enemies affix replaced with Dexterity.






이코러스 로즈의 밴드들



* Maximum Poison Resistance affix replaced with Dexterity.






파라곤




치명적인 매복



* Previous: You deal 50%[x] increased Critical Strike Damage to enemies affected by your Trap Skills.

* Now: You deal 50%[x] increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.






마법사




기술




Teleport



* Damage increased from 35% to 90%.






신비한 순간이동



* Previous: Teleport deals 500% increased damage. It also forms Crackling Energy for each enemy it hits, up to 3.

* Now: Teleport generates 3 Charges of Crackling Energy.






반짝이는 순간이동



* Previous: After Teleporting, you gain 30% Damage Reduction for 4 seconds.

* Now: Teleport Dazes enemies at its end point for 1.5 seconds.






Frozen Orb



* Chill amount reduced from 9% to 5%.






강화된 얼어붙은 오브



* Previous: While Healthy, the explosion of Frozen Orb deals 45% increased damage.

* Now: Frozen Orb's explosion deals 50% more damage.






반짝이는 서리 노바



* Now restores 20 mana per enemy instead of 10% per enemy.

* Now restores 200 mana instead of fully restoring mana when hitting a boss.






수동태




원시적 결합



* Previous: Gain a stacking bonus for each active Summon, up to 10 stacks: 2/4/6% Summon Damage, 2/4/6% Movement Speed, 4/8/12% Mana Regeneration.

* Now: Gain 6/12/18% Summon Damage.






전설적인 측면




미약한 파괴의 측면



* Changed from an Offensive to a Defensive Aspect.

* Renamed to Aspect of Tenuous Survival.

* Previous: Deal 30-50% increased damage while you have no Defensive Skills on your Action Bar.

* Now: Gain 100-600 increased Armor and Heal 5% Maximum Life a second while you have no Defensive Skills on your Action Bar.






불안정한 민첩성의 측면



* Previous: Gain 5-20% Movement Speed. This bonus is tripled if you haven't used a Defensive Skill in the last 8 seconds.

* Now: Gain 20-80% Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.







개발자 노트: 자유롭게 시전되는 방어 기술은 더 이상 이 이동 속도 보너스를 제거하지 않습니다.



눈이 덮인 측면



* Previous: Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5-5.5 seconds.

* Now: Ice Armor makes you Unstoppable and grants 200-400 Armor.







개발자 노트: 자유롭게 시전되는 방어 기술이 이 측면과 상호 작용하게 됩니다.



불새의 측면



* Previous: Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing Fire damage.

* Now: While Flame Shield is active, Meteorites cascade around you and deal Fire damage. Your Meteorites gain 2% Lucky Hit Chance.






충격적인 측면



* Now has 21 ranks, up from 16.






겨울 터치 측면



* Now has 21 ranks, up from 16.






독특한 항목




The Oculus




* Inherent Affix




* Previous: Attacks reduce Evade's Cooldown by 1 second. Gain 1 Evade Charge.

* Now: 55% Teleport Nova Size.






* Unique Power




* Previous: Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.

* Now: Casting Teleport grants a stack of Galvanization, increasing its damage by 30-50% for 8 seconds. Becoming Injured Teleports you to a random location.











개발자 노트: 이 옵션은 너무 오랫동안 필수적으로 취급되었습니다. 우리는 그의 발동 빈도를 줄이고 일부 시너지를 제거하여 텔레포트 스킬이 이동성과 유틸리티의 주요 원천이 되도록 허용하고 있습니다.



부서진 윈터글라스



* Ranks of Primordial Binding changed to 2-4 Skill Ranks of Frozen Orb.

* Previous: Casting Frozen Orb has a 35-65% chance to spawn a random Conjuration on your Action Bar when it explodes. Lucky Hit: Your Conjurations have up to a 50-90% chance to launch a Frozen Orb at Nearby enemies.

* Now: Frozen Orbs deal 4-8% more damage per active Summon and have a 65% chance to create a random Conjuration when Cast. Lucky Hit: Your Summons have up to a 90% chance to launch a Frozen Orb at a Nearby enemy.







개발자 노트: 이 독특한 아이템이 주로 데미지를 확장하기 위한 얼어붙은 오브 아이템으로 작동할 수 있도록 변경 중입니다. 또한 전체적으로 소환물과 더 잘 작동하도록 업데이트했습니다.



무한의 의복



* Previous: After using Teleport, Close enemies are Pulled to you and Stunned for 2-3 seconds, but Teleport's Cooldown is increased by 20%.

* Now: After Casting Teleport, Close enemies are Pulled Inwards and it has a 10-30% chance to reset from each enemy it kills.






축 방관



* Resource Generation and Maximum affix replaced with Resource Generation.

* Damage Reduction affix replaced with Intelligence affix.






오큰의 촉매



* Damage Reduction for each Active Ball Lightning affix replaced with Intelligence.






에사도라의 넘치는 카메오



* Damage Reduction per Crackling Energy charge affix replaced with Cooldown Reduction affix.






버그라스의 투구



* Inherent Maximum Cold Resistance affix removed.

* Inherent Cold Resistance affix increased to 300.






마법부여




얼음 갑옷 마법



* Previous: Upon getting hit, you have a 5% chance to apply Ice Armor.

* Now: Healing Potions apply Ice Armor and have a 25% chance to refund themselves.






서리 폭풍 인챈트



* Previous: Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.

* Now: Lucky Hit: Up to a 10% chance to unleash a Frost Nova after hitting an enemy.






순간이동 마법



* Previous: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version does not make you Unstoppable.

* Now: Evade becomes a Teleport with a 5 second Cooldown that cannot be reduced.






얼어붙은 오브 마법



* Previous: Whenever you Cast a non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.

* Now: Casting a Skill has a 30% chance to launch a Frozen Orb at a Nearby enemy.






적 업데이트




엘리트





* Dungeon and Overworld content have had their Elite densities adjusted to compensate for the new rarities of Champion and Rare.


* The Undercity Afflicted Monsters now use the new rarity system, resulting in fewer places to get additional time, presenting more of a challenge.




* For more details on Monster changes, please see the section above.










경제 업데이트





개발자 노트: 명성에 대한 변경 사항으로 초기 레벨링 여정의 속도가 상당히 느려졌습니다. 레벨업에 더 많은 시간이 걸리면서 플레이어들은 아이템의 희귀도가 하나만 드롭되는 긴 시간을 보내고 있었습니다. 이를 해결하기 위해 일반, 전설, 희귀 아이템의 아이템 빈도 변화를 레벨 당 더 점진적으로 조정했습니다.



아이템 희귀도





* Normal Items will continue dropping for longer while leveling.

* Magic Items will more frequently have a bonus affix.

* Rare Items will be rarer before Level 30.


* Legendary Items will be rarer before Level 40, and rapidly increase in frequency after.




* The legendary rate for a Level 40 character in season 11 will be equivalent to the legendary rate for a level 25 character in season 10.

* The legendary rate is unchanged for a Level 60 character.





* Legendary Items have an additional Affix for a total of 4.






몬스터 전리품





* Killing the last Champion in a pack, or any Elite, will always drop equipment and gold, in addition to their standard reward chances.

* In addition to dropping Gem Fragments, Monsters have a chance of dropping a level-appropriate Gem.






릴리스의 제단





* Altars of Lilith no longer grant permanent character rewards, such as stats or paragon points.

* Instead, discovering a statue for the first time will award a small amount of gem fragments, obols, and gold.






공예가들




일반적인





* Material costs no longer scale with Item Power. Gold cost has remained unchanged.







개발자 노트: 제작 비용은 일반적으로 두 종류 이상의 제작 재료보다 비용이 더 많이 들지 않습니다.



연금술사





* Eternal-only conversion recipes for legacy materials will no longer appear for seasonal character.


* Added new recipes for converting Salvage Materials.




* Enrich Scrap: Convert Rawhide and Iron Chunks into Veiled Crystals.

* Refine Materials: Convert Veiled Crystals into Forgotten Souls or Legendary Salvage.










오컬티스트




Imprinting



* Material cost for Imprinting has been adjusted.


* Examples:





* Previous:




* Rare: 5-10 Common Salvage (Iron Chunk, Silver Ore/Superior Leather, Rawhide), 3-7 Veiled Crystals, 0-3 Legendary Salvage(Abstruse Sigil/Baleful Fragment/Coiling Ward), and 5000-200,000 gold.

* Ancestral Legendary: 25 Common Salvage, 15 Veiled Crystals, 8 Legendary Salvage, 5 Forgotten Souls, and 325.000 gold.






* Now:




* Rare: 5 Veiled Crystals and 5000-200,000 gold.

* Ancestral Legendary: 5 Forgotten Souls and 1,000,000 gold.














Enchanting



* Material cost for Enchanting has been adjusted.


* Examples:





* Previous:




* Rare: 5-10 Common Salvage 2-5 Veiled Crystals, and scaling(with re-rolls) gold.

* Ancestral Legendary: 30 Common Salvage, 20 Veiled Crystals, 2 Legendary Salvage, 5 Forgotten Souls, and scaling(with re-rolls) gold.






* Now:




* Rare: 10 Veiled Crystals and scaling(with re-rolls) gold.

* Ancestral Legendary: 10 Forgotten Souls and scaling(with re-rolls) gold.














대장장이





* Yields for Item Salvage has been adjusted.


* Examples:





* Previous:




* Salvaging a Rare item provides 1 Common Salvage(Iron Chunk, Silver Ore/Superior Leather, Rawhide) and 2 Veiled Crystals.

* Salvaging an Ancestral Legendary Item provides 10 Common salvage, 10 veiled crystals, and 10 Legendary salvage(Abstruse Sigil/Baleful Fragment/Coiling Ward).

* Salvaging a Mythic Unique provides 100 Common Salvage, 100 veiled crystals, 100 legendary salvage, and a Resplendent Spark.






* Now:




* Salvaging a Rare item provides 5 Common Salvage and 2 Veiled Crystals.

* Salvaging an Ancestral Legendary Item provides 5 Legendary Salvage and 1 Forgotten Soul.

* Salvaging a Mythic Unique provides 1000 legendary salvage, 100 Forgotten Souls, and a Resplendent Spark.














조직화





* Tempering has been redesigned. Instead of randomly gaining an affix from the desired Temper Manual, any learned temper affix can be selected specifically and rolled onto the item.

* The number of Temper rolls available on an item has changed.


* Rare




* Previous: 5 Tempers

* Now: 1 Temper






* Legendary and beyond




* Previous: 5 Tempers, plus one per Greater Affix.

* Now: 3 Tempers, plus one per Greater Affix.






* Scrolls of Restoration have been redesigned.




* Scrolls of Restoration no longer restore all temper charges to an item. Instead, they restore 1 temper charge.

* There is no limit to the number of times a Scroll of Restoration can be used on an item.






* Material cost for Tempering has been adjusted.





* Previous:




* Rare: 10-25 Common Salvage and 2-5 veiled Crystals.

* Legendary: 10-25 Common Salvage, 2-10 Veiled Crystals, and 0-1 Legendary Salvage.

* Ancestral Legendary: 40 Common Salvage, 15 Veiled Crystals, 2 Legendary Salvage, and 1 Forgotten Soul.






* Now:




* Rare: 25 Common Salvage and 5 veiled Crystals.

* Legendary: 15 Veiled Crystals and 5 Legendary Salvage.

* Ancestral Legendary: 25 Legendary Salvage and 25 Forgotten Souls.














마스터워킹





* Masterworking has been redesigned. Items have a new stat, Refinement, which is displayed on the item tooltip.

* Each time the player Masterworks an item, the refinement value of the item is increased by a random tunable amount (1-3%), up to a Max Refinement Threshold (20%).

* Once at the cap, the item is considered Masterworked.

* The base properties of an item are scaled by Refinement at a 1:1 bonus.


* Example:




* A Chest item with 100 armor

* Refinement 0% = 100 Armor

* Refinement 5% = 105 Armor

* Refinement 20% = 120 Armor





* A Masterworked item can be refined one more time to upgrade an affix to a GA.

* Players may re-roll the Masterworked Greater Affix by spending Neathiron, a returning resource to once again discover in Sanctuary.

* The quantity of Obducite you ear has been adjusted. Players will earn 85% less Obducite, and recipes requiring Obducite have been similarly reduced.

* Items no longer need to have been tempered to be masterworked.






공급업체





* The sell value of items has been reduced by 60%.

* The gold cost of items has been reduced by 90%.






치유 업데이트




치유 물약 변경





* Healing potions now heal 35% max Life instantly, and no longer grant Healing over Time.

* Potions no longer need to be upgraded.

* Potion charges will refill once every 12 seconds.






치유 접미어 변경





* Potion Count affix can now be found on leg armor.






Life Regen



* "Lesser" Life Regen available on Chest, Helm, Legs, Boots, Shield.

* "Greater" Life regen available on Amulet, Rings, Gloves.

* Increased healing effectiveness of both.






죽음의 삶



* "Lesser" available on Chest, Helm, Legs, Boots, Shields.

* "Greater" available on Amulet, Rings, Gloves, Weapons.

* Increased healing effectiveness of both.






타격 당 생명력



* Re-added to the base affix pool, available on glove, weapons, shields, amulets, rings.






Healing %



* Available on Chest, Helm, Legs, Boots, Amulet, Rings, Shields.

* Increased healing % amount.






악몽 던전





* The chance to get another Nightmare Dungeon sigil when completing a Nightmare Dungeon has been reduced. When a sigil does not drop, Sigil Powder will drop.






호라드릭 보관실





* Improved loot quality and loot quality scaling as the player climbs Torments and reaches higher tiers within Horadric Strongrooms.

* Added a moderate amount of gold, scaling with higher tiers within the Strongroom.

* Increased the chance for a Nightmare Escalation Sigil to drop from a Horadric Strongroom.

* Reduced the base likelihood of a Strongroom appearing within a Nightmare Dungeon. The likelihood of the Horadric Strongroom affix appearing on a Nightmare Sigil is unchanged.






잡다한





* Instances of single element resistance affixes can now roll higher values than instances of All Resistance affixes.

* A Jeweler and an Occultist have been added to the training grounds.

* There is no longer a cost to enter The Pit.

* Maximum Capacity of Murmuring Obols has been increased by 500.


* Renown has been removed on the Seasonal Realm. All previous rewards related to Renown have either been made obsolete or shifted into the Season Rank.




* For more details on Season Rank, please read the section detailing the new system above.










버그 수정




접근성





* Fixed an issue where the Screen Reader did not read the interact buttons during conversations with NPCs when playing on controller.

* Fixed an issue where the Screen Reader did not read controller buttons for Upgrading and Reallocating Blessings.






게임 플레이





* Fixed an issue where Barbarian's Rumble Glyph did not accurately track the number of active Earthquakes.

* Fixed an issue where there was no UI indicator for the buff duration for Wrath of the Berserker.

* Fixed an issue where the third attack for Iron Maelstrom could occur twice.

* Fixed an issue where Ring of Red Furor would occasionally track resources spent inconsistently.

* Fixed an issue where the Damage Bonus from Supernatural Blood Surge applied twice to the explosion from Blood-Bathed Aspect.

* Fixed an issue where Essence Per Enemy Drained by Blood Surge affix was not properly granting Essence.

* Fixed an issue where Rogue's Cunning Stratagem Paragon Node would not increase the damage of non-Core Skills that used Combo Points.

* Fixed an issue where Aspect of Quickening Fog did not properly grant both bonuses from Aspect of Synergy.

* Fixed an issue with Infiltrator's Aspect where Poison Traps placed before entering Stealth would not properly detonate when exiting Stealth.

* Fixed an issue where Ambush did not increase damage when Stun Grenades deal damage with Explosive Verve Aspect equipped.

* Fixed an issue where Shadow Clone was not properly benefiting from the increased Penetrating Shot damage from Eaglehorn.

* Fixed an issue where Lightning Familiar would not properly trigger the Charged effect from Vyr's Mastery.

* Fixed an issue where Barbarian Earthquakes could spawn Chaos Portals in Infernal Hordes.

* Fixed an issue where Belial's transition between phases could be delayed if recovering from Stagger during transition.






기타





* Fixed an issue where quest progression could be blocked for Inside the Black Tomb if the player's character was killed by Locran's Fire.

* Fixed an issue where the associated item for the Raising Spears quest didn't spawn, which would block quest progression.

* Fixed an issue where the Portal when using Leave Dungeon sometimes didn't properly appear.

* Fixed an issue where the Stockades Dungeon's gate was inoperable in the Eternal Realm.

* Fixed an issue where newly dropped items could despawn when there was a lot of loot on the ground.

* Fixed an issue where players on PlayStation™ could not use Trade Chat.

* Various performance, stability, UI, visual, and audio improvements.










하늘의 힘을 동원하여 이 악을 막아야 합니다. 그들의 축복을 버리지 마십시오. - 디아블로 4 팀


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